Grafische kaart nVidia GeForce GT 530 2GB DDR3 PCI-E 16x 2.0 DVI HDMI GF108 Pegatron

 20,57 incl. BTW

Availability: 1 op voorraad Artikelnummer: 2K-VID-0148-GT530 Categorieën: , Tags: , , , , , , , , ,
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Dit is een 2e KANS Retro artikel/product, en is getest op werking/functionaliteit!


— GARANTIE 14 dagen na aankoop —


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Deze kaart is/heeft:
– Schoongemaakt

– Getest op Windows 10

The GeForce GT 530 OEM was a graphics card by NVIDIA, launched on May 14th, 2011. Built on the 40 nm process, and based on the GF108 graphics processor, in its GF108-200-A1 variant, the card supports DirectX 12. Even though it supports DirectX 12, the feature level is only 11_0, which can be problematic with newer DirectX 12 titles. The GF108 graphics processor is an average sized chip with a die area of 116 mm² and 585 million transistors. It features 96 shading units, 16 texture mapping units, and 4 ROPs. NVIDIA has paired 1,024 MB DDR3 memory with the GeForce GT 530 OEM, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 700 MHz, memory is running at 900 MHz.
Being a single-slot card, the NVIDIA GeForce GT 530 OEM does not require any additional power connector, its power draw is rated at 50 W maximum. Display outputs include: 1x DVI, 1x HDMI 1.3a, 1x VGA. GeForce GT 530 OEM is connected to the rest of the system using a PCI-Express 2.0 x16 interface. The card measures 145 mm in length, and features a single-slot cooling solution.

Extra informatie

Gewicht 1000 g
Afmetingen 20 × 10 × 2 cm
Geheugen grootte (byte)

Geheugentype

Geheugenfrequentie (MHz)

Geheugen bandbreedte (GBps)

Geheugen bus (bit)

Fabrikant

Lengte (mm)

Koelingstype (Actief/Passief)

Chip

Fill Rate (Triangles/s)

Grafische resolutie

OS ondersteuning

Connector (VGA)

Fabrikant onderdeel nr.

Texture rate (Texels/s)

Transistor aantal

Connector (DVI)

Chipgrootte

Pixel Rate (Pixel/s)

Connector (HDMI)

Chip Architectuur

API ondersteuning (DirectX)

Pixel Shader versie

Vormfactor

API ondersteuning (OpenGL)

Pixel shader aantal

API ondersteuning (OpenCL)

API ondersteuning (Vulkan)

Interface

Vertex Shader versie

TMU (Texture mapping unit) aantal

ROP (Render output unit) aantal

GPU Clock (MHz)

Bouwjaar

Lithografie (nm)

Slotbreedte

Merk

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