Grafische kaart nVidia NV18 GeForce4 MX4000 64MB DDR AGP 8x VGA S-VIDEO XFX

 15,73 incl. BTW

Availability: Uitverkocht Artikelnummer: 2K-VID-0016-MX4000 Categorieën: , Tags: , , , , , , , , , , , ,

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Dit is een 2e KANS Retro artikel/product, en is getest op werking/functionaliteit!


— GARANTIE 14 dagen na aankoop —


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Deze kaart is/heeft:
– Schoongemaakt
– Getest op Windows XP

The GeForce4 MX 4000 was a graphics card by NVIDIA, launched on December 14th, 2003. Built on the 150 nm process, and based on the NV18 graphics processor, in its MX4000 variant, the card supports DirectX 7.0. Since GeForce4 MX 4000 does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The NV18 graphics processor is a relatively small chip with a die area of only 65 mm² and 29 million transistors. It features 2 pixel shaders and 0 vertex shaders, 4 texture mapping units, and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). NVIDIA has paired 128 MB DDR memory with the GeForce4 MX 4000, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 250 MHz, memory is running at 166 MHz.
Being a single-slot card, the NVIDIA GeForce4 MX 4000 does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x VGA. GeForce4 MX 4000 is connected to the rest of the system using an AGP 8x interface. The card measures 168 mm in length, and features a single-slot cooling solution.

Extra informatie

Gewicht 1000 g
Afmetingen 20 × 10 × 2 cm
Geheugen grootte (byte)

Geheugentype

Geheugenfrequentie (MHz)

Geheugen bandbreedte (GBps)

Geheugen bus (bit)

Fabrikant

Lengte (mm)

Koelingstype (Actief/Passief)

Chip

Fill Rate (Triangles/s)

Grafische resolutie

OS ondersteuning

Connector (VGA)

Fabrikant onderdeel nr.

Texture rate (Texels/s)

Connector (S-video)

Transistor aantal

Multi GPU support

Connector (DVI)

Chipgrootte

Pixel Rate (Pixel/s)

Connector (HDMI)

Chip variant

Chip Architectuur

Connector externe voeding

API ondersteuning (DirectX)

Pixel Shader versie

Vormfactor

API ondersteuning (OpenGL)

Pixel shader aantal

API ondersteuning (OpenCL)

API ondersteuning (Vulkan)

Interface

Vertex Shader versie

Generatie

Vertex Shader aantal

TMU (Texture mapping unit) aantal

ROP (Render output unit) aantal

GPU Clock (MHz)

Bouwjaar

Lithografie (nm)

Slotbreedte

Merk

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