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Grafische kaart S3 Savage4 16MB SDR AGP 2x 3.3V VGA S-VIDEO DFP

 26,62 incl. BTW

Availability: Uitverkocht SKU: 2K-VID-0134-S3SAVAGE4 Categorieën: , Tags: , , , , , , , , ,

Voorraad notificatie



LET OP AGP 3.3V (weet je het niet zeker?, onderzoek op wiki/internet!)

Dit is een 2e KANS Retro artikel/product, en is getest op werking/functionaliteit!

— GARANTIE 14 dagen na aankoop —

Bekijk het specificatieblad voor meer informatie!

Ps. De getoonde foto’s kunnen kwa bestickering en/of kleuren afwijken van het origineel.

Deze kaart is/heeft:
– Schoongemaakt
– Getest op Windows ME

Savage4 was an evolution of Savage 3D technology in many ways. S3 refined the chip, fixing hardware bugs and streamlining the chip for both cost reduction and performance. They added single-pass multi-texturing, meaning the board could sample 2 textures per pixel in one pass (not one clock cycle) through the rendering engine instead of halving its texture fillrate in dual-textured games like Savage 3D. Savage4 supported the then-new AGP 4X although at the older 3.3 voltage specification. It was manufactured on a 250 nm process, like Savage 3D. The graphics core was clocked at 125 MHz, with the board’s SDRAM clocked at either 125 MHz or 143 MHz (Savage4 Pro). They could be equipped with 8-32 MiB memory. And while an integrated TV encoder was dropped, the DVD acceleration was commendable, and the chip supported an early version of the DVI interface for LCDs.

A “LT” suffixed part featured reduced power consumption and was, like ATI’s Rage LT series, intended for laptops. Nevertheless, this ended up in several AGP cards such as Number Nine’s S3 Savage4 8MB part (pictured).

The Savage4 gained numerous design-wins with board-vendors, including Diamond Multimedia (Stealth III S540) and Creative Labs. The Savage4 series’ single cycle trilinear filtering and S3TC texture compression created a 3D card with exceptional image quality. However, by continuing with a bandwidth-constraining 64-bit memory bus, S3 guaranteed this graphics card would never be a performance part under 32-bit color. Drivers were again an issue with S3’s product; holding back overall performance and causing compatibility issues with software and hardware.

Savage4 was hardly a match for the new 3dfx Voodoo3, ATI Rage 128, Matrox G400, or NVIDIA Riva TNT2. In OpenGL games such as Quake II, Savage4 performed about as well as G400 did with its slow initial OpenGL support and was far behind TNT2 and Voodoo3. Within Direct3D titles such as Shogo: Mobile Armor Division, Savage 4 scored almost 50% slower than TNT2 and Voodoo3 even at a low resolution such as 800×600.[1] The chip was very popular for budget machines, with many generic retail products based on it and OEM PC wins.

Only the high-quality texture capability from its S3TC support gave it good mind share with the gaming community. Unreal Tournament and Quake III Arena, two popular games at the time, shipped with built-in support for S3TC. The compressed textures were a vast improvement over the standard textures used on all other cards. Not only that, but S3TC allowed these much higher quality textures to be rendered with negligible performance impact.

Additional Info

  • Made by:S3
  • Codename:86C397
  • Bus:PCI, AGP 2x, AGP 4x
  • Memory Size:8MB, 16MB, 32MB
  • Max Memory Size:32MB
  • Memory Type:SDR
  • Year:1999
  • Announce Date:Monday, 01 February 1999
  • Card Type:VGA
  • Family:Savage
  • Process tech:250nm
  • Made in:Taiwan, Philippines
  • Owned by:Vlask, Palcal, Zaatharen
  • Outputs:15 pin D‐sub
  • Price $:120
  • Video Acceleration:MPEG-2 (DVD)
  • DirectX:DX6
  • OpenGL:1.1
  • Core Clock (MHz):125
  • Core:128bit
  • Effective Memory Clock (MHz):143
  • Memory Bus Width:64bit
  • Memory Bandwidth (MB/s):1144
  • Pixel Pipelines:1
  • Texture Units:2
  • Pixel Fillrate (MPixel/s):140
  • Triangle/Vertices Rate (M/s):8
  • Sold by:CreativeDiamondGainwardInnovisionManLi
  • Max Core Clock (MHz):125
  • Min Core Clock (MHz):110
  • Max Memory Clock (MHz):143
  • Min Memory Clock (MHz):121
  • Ramdac (MHz):300

Extra informatie

Gewicht 1000 g
Afmetingen 20 × 10 × 2 mm
Geheugen grootte (byte)


Geheugenfrequentie (MHz)

Geheugen bandbreedte (GBps)

Geheugen bus (bit)



Lengte (mm)

Koelingstype (Actief/Passief)


Fill Rate (Triangles/s)

Grafische resolutie

OS ondersteuning

Connector (VGA)

Fabrikant onderdeel nr.

Texture rate (Texels/s)

Connector (S-video)

Transistor aantal

Multi GPU support

Connector (DVI)


Pixel Rate (Pixel/s)

Connector (HDMI)

Chip variant

Chip Architectuur

Connector externe voeding

API ondersteuning (DirectX)

Pixel Shader versie


API ondersteuning (OpenGL)

Pixel shader aantal

API ondersteuning (OpenCL)

API ondersteuning (Vulkan)


Vertex Shader versie


Vertex Shader aantal

TMU (Texture mapping unit) aantal

ROP (Render output unit) aantal

GPU Clock (MHz)


Lithografie (nm)





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