







Grafische kaart nVidia G98 GeForce 9300GE 256MB DDR2 PCI-E 16x 2.0 VGA DVI HDMI DUAL-LOW-PROFILE PCPartner (2e kans)
€ 19,97 incl. BTW
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Beschrijving
Dit is een 2e KANS Retro artikel/product, en is getest op werking/functionaliteit! — GARANTIE 14 dagen na aankoop — Bekijk het specificatieblad voor meer informatie! |
Ps. De getoonde foto’s kunnen kwa bestickering en/of kleuren afwijken van het origineel.
Deze kaart is/heeft:
– Schoongemaakt
– Getest op Windows 10
The GeForce 9300 GE was a graphics card by NVIDIA, launched on June 1st, 2008. Built on the 55 nm process, and based on the G98 graphics processor, in its G98-700-U2 variant, the card supports DirectX 11.1. Even though it supports DirectX 11, the feature level is only 10_0, which can be problematic with many DirectX 11 & DirectX 12 titles. The G98 graphics processor is a relatively small chip with a die area of only 80 mm² and 210 million transistors. It features 8 shading units, 4 texture mapping units, and 4 ROPs. NVIDIA has paired 256 MB DDR2 memory with the GeForce 9300 GE, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 540 MHz, memory is running at 400 MHz.
Being a single-slot card, the NVIDIA GeForce 9300 GE does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x DVI, 1x HDMI, 1x VGA. GeForce 9300 GE is connected to the rest of the system using a PCI-Express 2.0 x16 interface.
Extra informatie
| Gewicht | 1000 g |
|---|---|
| Afmetingen | 20 × 10 × 2 mm |
| Geheugen grootte (byte) | |
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| Geheugenfrequentie (MHz) | |
| Geheugen bandbreedte (GBps) | |
| Geheugen bus (bit) | |
| Fabrikant | |
| Koelingstype (Actief/Passief) | |
| Chip | |
| Fill Rate (Triangles/s) | |
| Grafische resolutie | |
| OS ondersteuning | |
| Connector (VGA) | |
| Fabrikant onderdeel nr. | |
| Texture rate (Texels/s) | |
| Transistor aantal | |
| Connector (DVI) | |
| Chipgrootte | |
| Pixel Rate (Pixel/s) | |
| Connector (HDMI) | |
| Chip Architectuur | |
| API ondersteuning (DirectX) | |
| Pixel Shader versie | |
| Vormfactor | |
| API ondersteuning (OpenGL) | |
| Pixel shader aantal | |
| API ondersteuning (OpenCL) | |
| API ondersteuning (Vulkan) | |
| Interface | |
| Vertex Shader versie | |
| Generatie | |
| TMU (Texture mapping unit) aantal | |
| ROP (Render output unit) aantal | |
| GPU Clock (MHz) | |
| Bouwjaar | |
| Lithografie (nm) | |
| Slotbreedte |



















